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For example, sexuality is never explicitly mentioned in the game.By the end you're in a position where you might be dating somebody, but much of it remains vague. Grey: We never wanted to make any of the dads' stories revolve around their sexuality, because I think there's already a lot of stories about that experience and there's so many stories that are really angsty, or solely about coming out, or just that mostly revolve around someone's sexuality.Especially being a very queer game, it wouldn't have felt right for it to be 100 per cent a joke.Vernon and I harped on this concept of sincerity a lot.We didn't want to overreach, so we came to the idea of the three-date structure with chapters. But there were very self-imposed limitations on ourselves because we wanted to avoid the sort of scope creep that happens in a lot of indie game development where you bit off more than you can chew and end up paying for that.The big thing that we were looking for was to announce on Father's Day. Grey: Yeah, if we had more time, and more resources, and different dates we could go on, I think it would have been great to focus on engaging with actual queer culture in a more meaningful way.is the latest unlikely hit rocketing up the Steam charts, a dating sim where you romance a neighbourhood block of improbably hot dads. On one hand, it's a giant dad joke, a tongue-in-cheek ode to beards, puns, and grilling implements.I spoke to creators Leighton Grey and Vernon Shaw to find out more about how they struck a balance between humour and sincerity, criticism the game has faced since release, and what it means to be a dad. On the other, it's about sensitive subjects like queerness and toxic masculinity.
For example, I've seen a lot of people say that Joseph's past fails to reconcile his sexuality with his religion.
Shaw: Making this thing with the Game Grumps, we had this ethos in the office that we wanted to do things small and right, rather than overly ambitious and potentially wrong.
We really set hard deadlines on ourselves and made sure that our story was doable.
I think there are much more complex stories to be told.
I definitely agree with the criticism that we maybe don't really explicitly state it as much as we should have, but I think for the story that we were trying to tell, ultimately we just wanted to normalize it and maybe kind of have it in this slightly fantastical situation where it's just not really discussed and everyone's on the same page.